Kelly Hamilton
WA, USA
www.kelly-hamilton.com
Skills
Real-time VFX | Concept art | Animation/storyboards | Collaboration/documentation | Creative problem solving | Style matching
Photoshop | Unity 3D | Maya | 3DS Max | Node based shaders | Textures and materials | 3D modeling | Project management tools
Wizards of the Coast (Hasbro)
Lead Digital Artist, Senior VFX artist, Apr 2017 – present in Renton, WA
Magic: the Gathering Arena (3D/Unity on PC and mobile)
Managed art team of 4-6 individuals and provided art direction to contract art teams.
Created style guides and pipeline documentation for internal and external use.
Collaborated with engineers and tech artists to solve game design and performance challenges.
Developed and directed concepts for VFX, characters, environments and cosmetic items.
As Senior VFX Artist:
Oversaw initiative to revamp game visuals for alpha release.
Created concepts and storyboards for animations, UI/UX and VFX.
Developed hundreds of real-time VFX and custom shaders.
Disney Interactive
Senior Artist, May 2010 – Dec 2016 in Bellevue, WA
Marvel Avengers Alliance 2 (3D/Unity on Mobile/Windows 10)
Marvel Avengers Alliance (2D/Flash on PC/Mobile)
Marvel Avengers Alliance Tactics (3D/Flash on PC)
Fanglies (2D/Flash on PC)
Developed the visual style for character animations and VFX in the Marvel Avengers: Alliance series.
Led concept, creation, implementation and optimization of VFX. Organized a panel to teach Unity VFX systems to the studio.
Learned 3D animation and modeling techniques from the art team, and created character animations and 3D VFX for various projects.
Created animation storyboards and provided direction to other artists on animation keyframes.
Mentored artists to take over my role on MAA1 art team for animation, VFX and environment art.
Created pipeline and style guides for game environment illustrations and character animation storyboards.
Adapted the established visual style to create character illustrations and marketing images.
Created combat camera animations, cinematics, concept art, model sheets, and icons.
Microsoft through Filter
Game Artist, May 2009 – May 2010 in Redmond, WA
Primary artist for concept and graphics on dozens of original Zune HD games and apps.
Collaborated with other teams to incorporate XBox Live profiles and Windows phone styled UI.
Developed original game and app designs/concepts with Zune HD team.
MumboJumbo
Game Artist, October 2007 – May 2009 in Dallas, TX
Glowfish HD (iPad)
Midnight Mysteries (PC)
Samantha Swift 1, 2 and 3 (PC)
Luxor Adventures (PC)
Luxor: Pharaoh’s Challenge (PC)
Developed original look and style for characters and cinematics.
Collaborated with remote teams to create environments, cinematic animations and puzzles.
Produced preliminary story and design, concept art, storyboards and cinematics, UI concepts, logo and package concepts.
Built VFX in proprietary tools for prototypes.
Created storyboards, cinematic assets, gameplay assets, UI and more.
Octopi
Game Artist, September 2005 – October 2007 in Tucson, AZ
Poxnora (PC)
Created CCG-style illustrations, concept art, pixel art sprites and animations, VFX, isometric map painting and polish, website design, banners, icons and promo images.
Collaborated with art team and freelancers to match established style.
Concept and world building for new units and factions.