Kelly Hamilton

WA, USA
www.kelly-hamilton.com

Skills

Real-time VFX | Concept art | Animation/storyboards | Collaboration/documentation | Creative problem solving | Style matching

Photoshop | Unity 3D | Maya | 3DS Max | Node based shaders | Textures and materials | 3D modeling | Project management tools

Wizards of the Coast (Hasbro)

Lead Digital Artist, Senior VFX artist, Apr 2017 – present in Renton, WA

Magic: the Gathering Arena (3D/Unity on PC and mobile)

  • Managed art team of 4-6 individuals and provided art direction to contract art teams.

  • Created style guides and pipeline documentation for internal and external use.

  • Collaborated with engineers and tech artists to solve game design and performance challenges.

  • Developed and directed concepts for VFX, characters, environments and cosmetic items.

    As Senior VFX Artist:

  • Oversaw initiative to revamp game visuals for alpha release.

  • Created concepts and storyboards for animations, UI/UX and VFX.

  • Developed hundreds of real-time VFX and custom shaders.

Disney Interactive

Senior Artist, May 2010 – Dec 2016 in Bellevue, WA

Marvel Avengers Alliance 2 (3D/Unity on Mobile/Windows 10)
Marvel Avengers Alliance (2D/Flash on PC/Mobile)
Marvel Avengers Alliance Tactics (3D/Flash on PC)
Fanglies (2D/Flash on PC)

  • Developed the visual style for character animations and VFX in the Marvel Avengers: Alliance series.

  • Led concept, creation, implementation and optimization of VFX. Organized a panel to teach Unity VFX systems to the studio.

  • Learned 3D animation and modeling techniques from the art team, and created character animations and 3D VFX for various projects.

  • Created animation storyboards and provided direction to other artists on animation keyframes.

  • Mentored artists to take over my role on MAA1 art team for animation, VFX and environment art.

  • Created pipeline and style guides for game environment illustrations and character animation storyboards.

  • Adapted the established visual style to create character illustrations and marketing images.

  • Created combat camera animations, cinematics, concept art, model sheets, and icons.

Microsoft through Filter

Game Artist, May 2009 – May 2010 in Redmond, WA

  • Primary artist for concept and graphics on dozens of original Zune HD games and apps.

  • Collaborated with other teams to incorporate XBox Live profiles and Windows phone styled UI.

  • Developed original game and app designs/concepts with Zune HD team.

MumboJumbo

Game Artist, October 2007 – May 2009 in Dallas, TX

Glowfish HD (iPad)
Midnight Mysteries (PC)
Samantha Swift 1, 2 and 3 (PC)
Luxor Adventures (PC)
Luxor: Pharaoh’s Challenge (PC)

  • Developed original look and style for characters and cinematics. 

  • Collaborated with remote teams to create environments, cinematic animations and puzzles.

  • Produced preliminary story and design, concept art, storyboards and cinematics, UI concepts, logo and package concepts.

  • Built VFX in proprietary tools for prototypes.

  • Created storyboards, cinematic assets, gameplay assets, UI and more. 

Octopi

Game Artist, September 2005 – October 2007 in Tucson, AZ

Poxnora (PC)

  • Created CCG-style illustrations, concept art, pixel art sprites and animations, VFX, isometric map painting and polish, website design, banners, icons and promo images.

  • Collaborated with art team and freelancers to match established style.

  • Concept and world building for new units and factions.

EDUCATION

University Of Georgia - Athens, GA - BFA Digital Media